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''Greyhawk'' is a supplementary rulebook written by Gary Gygax and Robert J. Kuntz for the original edition of the ''Dungeons & Dragons'' fantasy role-playing game. It has been called "the first and most important supplement" to the original ''D&D'' rules. By adding a combat system, it severed all ties with ''Chainmail'', making ''D&D'' a truly stand-alone game system. Although the name of the book was taken from the home campaign supervised by Gygax and Kuntz based on Gygax's imagined Castle Greyhawk and the lands surrounding it, ''Greyhawk'' did not give any details of the castle or the campaign world; instead, it explained the rules that Gygax and Kuntz used in their home campaign, and introduced a number of character classes, spells, concepts and monsters used in all subsequent editions of ''D&D''. ==Contents== The original rules for ''Dungeons & Dragons'' were published by TSR in 1974, but were limited in scope: the character classes and monsters listed were small in number; and for combat rules, players needed to have a copy of ''Chainmail'', a rulebook for miniatures wargames published by Guidon Games in 1971. Over the next two years, TSR bolstered the original rules with five supplemental books. ''Greyhawk'' was the first of these supplements, named after Gary Gygax's home campaign. The 2004 publication ''30 Years of Adventure: A Celebration of Dungeons & Dragons'' suggested that details of Gygax's Greyhawk campaign were published in this booklet. However Gygax had no plans in 1975 to publish details of the Greyhawk world, since he believed that new players of ''Dungeons & Dragons'' would rather create their own worlds than use someone else's.〔Gygax: "When I initially began creating adventure material I assumed that the GMs utilizing the work would prefer substance without window dressing, the latter being properly the realm of the GM so as to suit the campaign world and player group."〕 In addition, he didn't want to publish all the material he had created for his players; he thought he would be unlikely to recoup a fair investment for the thousands of hours he had spent on it, and since his secrets would be revealed to his players, he would be forced to recreate a new world for them afterward.〔Gygax: "As I was running a game with a large number of players involved, I really didn't want to supply them with the whole world on a platter." 〕 In fact the only two references to the Greyhawk campaign were an illustration of a large stone head in a dungeon corridor titled ''The Great Stone Face, Enigma of Greyhawk'' and mention of a fountain on the second level of the dungeons that continuously issued an endless number of snakes. The 68-page supplement instead focused on new game rules that had been developed by Gygax and Kuntz during long hours of home play. The supplement also removed the game's dependency on the ''Chainmail'' rules by providing its own set of combat rules,〔 "''Chainmail'' was needed to conduct combat...." "''Greyhawk'' introduced a new combat system...."〕〔 which made it much easier for new, non-wargaming players to grasp the concepts of play. ''Greyhawk'' also introduced new character classes (thief and paladin),〔〔(【引用サイトリンク】 Original D&D Supplements )〕 as well as new combat rules, spells, monsters, and treasures.〔 ''Greyhawk'' included new rules on weapon damage varying by weapon. The supplement added new treasure and magic items, and new spells, including 7th, 8th, and 9th level spells. The supplement also included a section on monsters, introducing the lizard men, beholders, displacer beasts, blink dogs, carrion crawlers, and many others. 抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Greyhawk (supplement)」の詳細全文を読む スポンサード リンク
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